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-rw-r--r--scenes/microgames/fishin/fishin.gd5
-rw-r--r--scenes/score_window/score_window.gd2
-rw-r--r--scenes/title.tscn2
3 files changed, 4 insertions, 5 deletions
diff --git a/scenes/microgames/fishin/fishin.gd b/scenes/microgames/fishin/fishin.gd
index 8e12c03..91be725 100644
--- a/scenes/microgames/fishin/fishin.gd
+++ b/scenes/microgames/fishin/fishin.gd
@@ -79,7 +79,7 @@ func _on_texture_button_button_up() -> void:
func _on_start_game_timeout() -> void:
- if randf() < 0.5:
+ if randf() < 0.2:
start_game_timer.stop()
in_game_timer.start()
@@ -95,8 +95,7 @@ func _on_start_game_timeout() -> void:
mash.visible = true
mouse.visible = true
- #num_clicks = randi_range(5,21)
- num_clicks = 5 # playtesting is hard
+ num_clicks = randi_range(5,10)
#num_clicks = 21
get_window().title = "MASH MASH MASH MASH MASH"
diff --git a/scenes/score_window/score_window.gd b/scenes/score_window/score_window.gd
index 410d67d..76fb983 100644
--- a/scenes/score_window/score_window.gd
+++ b/scenes/score_window/score_window.gd
@@ -6,7 +6,7 @@ var net_worth: Big
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
- net_worth = Big.new(10)
+ net_worth = Big.new(1000)
var window = get_window()
window.position = Vector2(450, 360)
diff --git a/scenes/title.tscn b/scenes/title.tscn
index 1bcbfff..062bbe1 100644
--- a/scenes/title.tscn
+++ b/scenes/title.tscn
@@ -281,7 +281,7 @@ animations = [{
"speed": 36.0
}]
-[node name="Node2D2" type="Node2D"]
+[node name="Node2D3" type="Node2D"]
script = ExtResource("1_q3sds")
[node name="Background" type="Sprite2D" parent="."]