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-rw-r--r--scenes/microgames/fishin/fishin.gd10
1 files changed, 5 insertions, 5 deletions
diff --git a/scenes/microgames/fishin/fishin.gd b/scenes/microgames/fishin/fishin.gd
index 9f62755..d52e449 100644
--- a/scenes/microgames/fishin/fishin.gd
+++ b/scenes/microgames/fishin/fishin.gd
@@ -1,4 +1,5 @@
extends Node2D
+class_name Fishin
enum FishType {
GAR,
@@ -12,7 +13,7 @@ enum FishType {
LEAPING_SMACKEREL,
}
-signal win
+signal win(fish_type: FishType)
signal lose
signal fish_chosen(fish_sprite: Sprite2D, fish_name: String)
@@ -33,6 +34,7 @@ var in_game_timer: Timer
var succfail_timer: Timer
var success_timer: Timer
+var fish_choice
var gar
var salmon
var bass
@@ -107,9 +109,7 @@ func _on_texture_button_button_up() -> void:
happy.visible = true
# show fish
- var fish_choice: FishType = randi_range(0,len(fishes))
-
- fish_choice = FishType.MOBY_DICK
+ fish_choice = randi_range(0,len(fishes))
match fish_choice:
FishType.GAR:
@@ -225,4 +225,4 @@ func _on_success_fail_timeout() -> void:
func _on_success_timeout() -> void:
- win.emit()
+ win.emit(fish_choice)