diff options
Diffstat (limited to 'scenes/microgames/fishin/fishin.gd')
-rw-r--r-- | scenes/microgames/fishin/fishin.gd | 49 |
1 files changed, 37 insertions, 12 deletions
diff --git a/scenes/microgames/fishin/fishin.gd b/scenes/microgames/fishin/fishin.gd index abaf999..ac359e8 100644 --- a/scenes/microgames/fishin/fishin.gd +++ b/scenes/microgames/fishin/fishin.gd @@ -13,6 +13,7 @@ enum FishType { } signal win +signal fish_chosen(fish_sprite: Sprite2D, fish_name: String) const IN_GAME_WAIT_TIME = 10 @@ -106,23 +107,47 @@ func _on_texture_button_button_up() -> void: # show fish var fish_choice: FishType = randi_range(0,len(fishes)) - - match fish_choice: - FishType.GAR: gar.visible = true - FishType.SALMON: salmon.visible = true - FishType.BASS: bass.visible = true - FishType.HUMUHUMUNUKUNUKUAPUA_A: humuhumunukunukuapua_a.visible = true - FishType.CATFSIH: catfsih.visible = true - FishType.DOGFISH: dogfish.visible = true - FishType.ANGLERFISH: anglerfish.visible = true - FishType.MOBY_DICK: moby_dick.visible = true - FishType.LEAPING_SMACKEREL: leaping_smackerel.visible = true + FishType.GAR: + gar.visible = true + fish_chosen.emit(gar.get_node("GarSprite"), "Gar :)") + $"Yippee!".play() + FishType.SALMON: + salmon.visible = true + fish_chosen.emit(salmon.get_node("SalmonSprite"), "Sockeye Salmon") + $"Yippee!".play() + FishType.BASS: + bass.visible = true + fish_chosen.emit(bass.get_node("LargemouthBassSprite"), "Largemouth Bass") + $"Yippee!".play() + FishType.HUMUHUMUNUKUNUKUAPUA_A: + humuhumunukunukuapua_a.visible = true + fish_chosen.emit(humuhumunukunukuapua_a.get_node("Sprite2D"), "Humuhumunukunukuapua'a") + $"Yippee!".play() + FishType.CATFSIH: + catfsih.visible = true + fish_chosen.emit(catfsih.get_node("CatfishSprite"), "Catfish :3") + $Meow.play() + FishType.DOGFISH: + dogfish.visible = true + fish_chosen.emit(dogfish.get_node("DogfishSprite"), "Dogfish 🐶") + $Bark.play() + FishType.ANGLERFISH: + anglerfish.visible = true + fish_chosen.emit(anglerfish.get_node("AnglerfishSprirtre"), "Anglerfish") + $"Yippee!".play() + FishType.MOBY_DICK: + moby_dick.visible = true + fish_chosen.emit(moby_dick.get_node("Moby-DickSprite"), "Moby Dick") + FishType.LEAPING_SMACKEREL: + leaping_smackerel.visible = true + fish_chosen.emit(leaping_smackerel.get_node("LeapingSmackerelSprite"), "LEAPING SMACKEREL! WAHOO!") + $"THE LEAPING SMACKEREL!".play() + success_timer.wait_time *= 2 in_game_timer.stop() in_game_timer.wait_time = IN_GAME_WAIT_TIME success_timer.start() - $"Yippee!".play() get_window().title = "Yippee!" |