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-rw-r--r--scenes/microgames/fishin/fishin.gd49
1 files changed, 37 insertions, 12 deletions
diff --git a/scenes/microgames/fishin/fishin.gd b/scenes/microgames/fishin/fishin.gd
index abaf999..ac359e8 100644
--- a/scenes/microgames/fishin/fishin.gd
+++ b/scenes/microgames/fishin/fishin.gd
@@ -13,6 +13,7 @@ enum FishType {
}
signal win
+signal fish_chosen(fish_sprite: Sprite2D, fish_name: String)
const IN_GAME_WAIT_TIME = 10
@@ -106,23 +107,47 @@ func _on_texture_button_button_up() -> void:
# show fish
var fish_choice: FishType = randi_range(0,len(fishes))
-
-
match fish_choice:
- FishType.GAR: gar.visible = true
- FishType.SALMON: salmon.visible = true
- FishType.BASS: bass.visible = true
- FishType.HUMUHUMUNUKUNUKUAPUA_A: humuhumunukunukuapua_a.visible = true
- FishType.CATFSIH: catfsih.visible = true
- FishType.DOGFISH: dogfish.visible = true
- FishType.ANGLERFISH: anglerfish.visible = true
- FishType.MOBY_DICK: moby_dick.visible = true
- FishType.LEAPING_SMACKEREL: leaping_smackerel.visible = true
+ FishType.GAR:
+ gar.visible = true
+ fish_chosen.emit(gar.get_node("GarSprite"), "Gar :)")
+ $"Yippee!".play()
+ FishType.SALMON:
+ salmon.visible = true
+ fish_chosen.emit(salmon.get_node("SalmonSprite"), "Sockeye Salmon")
+ $"Yippee!".play()
+ FishType.BASS:
+ bass.visible = true
+ fish_chosen.emit(bass.get_node("LargemouthBassSprite"), "Largemouth Bass")
+ $"Yippee!".play()
+ FishType.HUMUHUMUNUKUNUKUAPUA_A:
+ humuhumunukunukuapua_a.visible = true
+ fish_chosen.emit(humuhumunukunukuapua_a.get_node("Sprite2D"), "Humuhumunukunukuapua'a")
+ $"Yippee!".play()
+ FishType.CATFSIH:
+ catfsih.visible = true
+ fish_chosen.emit(catfsih.get_node("CatfishSprite"), "Catfish :3")
+ $Meow.play()
+ FishType.DOGFISH:
+ dogfish.visible = true
+ fish_chosen.emit(dogfish.get_node("DogfishSprite"), "Dogfish 🐶")
+ $Bark.play()
+ FishType.ANGLERFISH:
+ anglerfish.visible = true
+ fish_chosen.emit(anglerfish.get_node("AnglerfishSprirtre"), "Anglerfish")
+ $"Yippee!".play()
+ FishType.MOBY_DICK:
+ moby_dick.visible = true
+ fish_chosen.emit(moby_dick.get_node("Moby-DickSprite"), "Moby Dick")
+ FishType.LEAPING_SMACKEREL:
+ leaping_smackerel.visible = true
+ fish_chosen.emit(leaping_smackerel.get_node("LeapingSmackerelSprite"), "LEAPING SMACKEREL! WAHOO!")
+ $"THE LEAPING SMACKEREL!".play()
+ success_timer.wait_time *= 2
in_game_timer.stop()
in_game_timer.wait_time = IN_GAME_WAIT_TIME
success_timer.start()
- $"Yippee!".play()
get_window().title = "Yippee!"