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-rw-r--r--scenes/main.gd52
1 files changed, 43 insertions, 9 deletions
diff --git a/scenes/main.gd b/scenes/main.gd
index d128e3f..8fe50aa 100644
--- a/scenes/main.gd
+++ b/scenes/main.gd
@@ -1,5 +1,8 @@
extends Node2D
+var fishes = [Fishin.FishType.GAR, Fishin.FishType.SALMON, Fishin.FishType.BASS, Fishin.FishType.HUMUHUMUNUKUNUKUAPUA_A, Fishin.FishType.CATFSIH, Fishin.FishType.DOGFISH, Fishin.FishType.ANGLERFISH, Fishin.FishType.MOBY_DICK, Fishin.FishType.LEAPING_SMACKEREL]
+var fish_seen: Array
+
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass
@@ -13,13 +16,29 @@ func _process(delta: float) -> void:
func _on_microgame_spawn_timer_timeout() -> void:
- print("WAAAHAHAHA MICROGAMES")
-
# Spawn a microgame window
- var window_scene = preload("res://scenes/microgames/ad/ad_window.tscn")
- var window_instance = window_scene.instantiate()
-
- print(type_string(typeof(window_instance)))
+ var window_instance = null
+ if (randf() < 0.25):
+ var window_scene = preload("res://scenes/microgames/microgame_window.tscn")
+ window_instance = window_scene.instantiate()
+
+ var fishin_scene = preload("res://scenes/microgames/fishin/node_2d.tscn")
+ var fishin_instance = fishin_scene.instantiate()
+
+ var stonk_scene = preload("res://scenes/stockticker/Stock Ticker.tscn")
+ var stonk_instance = stonk_scene.instantiate()
+
+ stonk_instance.buy.connect($"Score window (real)/Score window"._on_stock_ticker_buy)
+ stonk_instance.sell.connect($"Score window (real)/Score window"._on_stock_ticker_sell)
+
+ fishin_instance.fish_chosen.connect(stonk_instance._on_fishin_fish_chosen)
+ fishin_instance.win.connect(on_other_fishin_win.bind(fishin_instance, stonk_instance, window_instance))
+
+ window_instance.add_child(stonk_instance)
+ window_instance.add_child(fishin_instance)
+ else:
+ var window_scene = preload("res://scenes/microgames/ad/ad_window.tscn")
+ window_instance = window_scene.instantiate()
add_child(window_instance)
@@ -48,15 +67,15 @@ func _on_microgame_lose(window: MicrogameWindow):
$"Score window (real)/Score window".net_worth.timesEquals(0.8)
-func _on_fishin_win() -> void:
+func _on_fishin_win(fish_caught: Fishin.FishType) -> void:
$Fishin.queue_free()
$"Stock ticker".start()
- $"Microgame spawn timer".start()
$Clippette.visible = true
$Clippette.start_dialogue()
$"Score window (real)".visible = true
+ fish_seen.push_back(fish_caught)
$Music.play()
-
+
func _on_score_window_donezo() -> void:
for child in get_children():
@@ -77,3 +96,18 @@ func _on_score_window_donezo() -> void:
var gameover_scene_instance = gameover_scene.instantiate()
new_window.add_child(gameover_scene_instance)
add_child(new_window)
+
+
+# This is the one for the fishing microgame that appears after the first one
+func on_other_fishin_win(fish_caught: Fishin.FishType, fishin: Fishin, stonk, window: Window):
+ if not (fish_caught in fish_seen):
+ fish_seen.push_back(fish_caught)
+ fishin.queue_free()
+ stonk.start()
+ else:
+ window.queue_free()
+
+
+func _on_clippette_intro_finished() -> void:
+ _on_microgame_spawn_timer_timeout()
+ $"Microgame spawn timer".start()