summaryrefslogtreecommitdiff
path: root/scenes/main.gd
diff options
context:
space:
mode:
Diffstat (limited to 'scenes/main.gd')
-rw-r--r--scenes/main.gd24
1 files changed, 20 insertions, 4 deletions
diff --git a/scenes/main.gd b/scenes/main.gd
index e48cff7..7c1b83b 100644
--- a/scenes/main.gd
+++ b/scenes/main.gd
@@ -1,7 +1,7 @@
extends Node2D
var fishes = [Fishin.FishType.GAR, Fishin.FishType.SALMON, Fishin.FishType.BASS, Fishin.FishType.HUMUHUMUNUKUNUKUAPUA_A, Fishin.FishType.CATFSIH, Fishin.FishType.DOGFISH, Fishin.FishType.ANGLERFISH, Fishin.FishType.MOBY_DICK, Fishin.FishType.LEAPING_SMACKEREL]
-
+var fish_seen: Array
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
@@ -21,10 +21,20 @@ func _on_microgame_spawn_timer_timeout() -> void:
if (randf() < 20.5):
var window_scene = preload("res://scenes/microgames/microgame_window.tscn")
window_instance = window_scene.instantiate()
+
var fishin_scene = preload("res://scenes/microgames/fishin/node_2d.tscn")
var fishin_instance = fishin_scene.instantiate()
- fishin_instance.win.connect(on_other_fishin_win)
+ var stonk_scene = preload("res://scenes/stockticker/Stock Ticker.tscn")
+ var stonk_instance = stonk_scene.instantiate()
+
+ stonk_instance.buy.connect($"Score window (real)/Score window"._on_stock_ticker_buy)
+ stonk_instance.sell.connect($"Score window (real)/Score window"._on_stock_ticker_sell)
+
+ fishin_instance.fish_chosen.connect(stonk_instance._on_fishin_fish_chosen)
+ fishin_instance.win.connect(on_other_fishin_win.bind(fishin_instance, stonk_instance, window_instance))
+
+ window_instance.add_child(stonk_instance)
window_instance.add_child(fishin_instance)
else:
var window_scene = preload("res://scenes/microgames/ad/ad_window.tscn")
@@ -54,6 +64,7 @@ func _on_fishin_win(fish_caught: Fishin.FishType) -> void:
$Clippette.start_dialogue()
$"Score window (real)".visible = true
+
func _on_score_window_donezo() -> void:
for child in get_children():
@@ -75,5 +86,10 @@ func _on_score_window_donezo() -> void:
# This is the one for the fishing microgame that appears after the first one
-func on_other_fishin_win(fish_caught: Fishin.FishType):
- print(fish_caught)
+func on_other_fishin_win(fish_caught: Fishin.FishType, fishin: Fishin, stonk, window: Window):
+ if not (fish_caught in fish_seen):
+ fish_seen.push_back(fish_caught)
+ fishin.queue_free()
+ stonk.start()
+ else:
+ window.queue_free()